Video above is an early version of a simulation environment for experiencing the effect of new health technologies on patients, providers, and supply chains. Initial release only included animated story of personalized medicine (via DNA analysis of how a patient will respond to a particular treatment and adapting the medication to their situation), remote care, at home health sensing - exploring how they work together and how they cause conflict. This version included early WIP implementations of an adaptive system where new technologies could be added and modify the storyline. Additionally, whiteboarding tools were being added so that users could pause for a breakout session to discuss implications and possible strategic responses to behavior. Unity - 2D desktop and desktop VR.